# Status Effects

**Poison.** Poisoned Anitos are deducted HP points every turn during battle. Poison usually lasts after a number of turns depending on the poison strength.

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Mk64C_9D9JkT1f0IFTC%2F-MlTDjWZWut8Bxn1uJTZ%2F-MlTDntJ-3Yy5Yl-PJxw%2Fanito_poison.png?alt=media\&token=0c82ef48-6810-4fb5-aaa4-39fe56a9e75a)

**Sleep.** Some items can make an Anito sleep during battle. When an Anito sleeps, it is unable to attack for a number of turns until he wakes up.

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Mk64C_9D9JkT1f0IFTC%2F-MlTDjWZWut8Bxn1uJTZ%2F-MlTDrwEPdcVOXTl1cmP%2Fanito_sleep.png?alt=media\&token=acfab3fe-df40-47f5-bc02-0ff63f5824b1)

**Confuse.** Confused Anitos has a 50% chance of attacking his teammates. Confusion usually lasts for one turn only.

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Mk64C_9D9JkT1f0IFTC%2F-MlTDjWZWut8Bxn1uJTZ%2F-MlTDvdFtHMWygSt4lG5%2Fanito_confuse.png?alt=media\&token=7efafcc5-9464-41ff-8ee6-b2167a8dbdcf)
