> For the complete documentation index, see [llms.txt](https://docs.anitolegends.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anitolegends.com/items-nfts-1/stones-and-tickets.md).

# Stones and Tickets

**Summoning Stones**

Anito Legends' breeding system is called 'summoning' -- more specifically, the Rite of Ipa Tawag. Players will need to make use of two Anitos to summon a new Anito into battle. To be able to do this, players must grind or pay for summoning stones, which are essentially tickets to summon new Anitos.

![The Rite of Ipa Tawag concept UI as it happens out of the game, on the browser](/files/Z8ZHTeIUbvq75DUF1trR)

Accompanying the summoning stones are shards that can help affect the RNG of the summoned Anito. Shards can affect stats and class.

![](/files/bW6oQT32CL45HLRnm1zp)

**Cash Out Ticket**

Unlike other play-to-earn games with set dates for cashing out, Anito Legends implements a ticket system that needs to be earned in order to cash out. Players will be able to grind / construct a ticket that allows them to liquidate their $GINTO. This is advantageous to the game's ecosystem because it highlights the "play" portion and encourages players to hold on to their tokens. The team is also implementing a battle pass system with cash out tokens as rewards.

**Other Sinks**

The game implements sinks that [can be bought from Nino or Dwendel stores](/gameplay/gameplay/merchant.md), but can also be received as item drops and rewards for clearing levels or purchasing the battle pass. These are quality of life conveniences for players pressed for time.

![](/files/J3uyhDuGq6l6NE28VDzH)

**Level Cap for Earnings**

Maximum daily earnings are affected by the level of the player. Higher level players increase their maximum daily amount. This will encourage people to play more.
