Weapons
Weapons are classified as Common, Epic or Legendary, however, only Epic and Legendary weapons are NFTs. Weapons increase the Anito's basic ATK stat. Each weapon is unique in stats.
Melee Weapons - weapons that require the Anito to approach the enemy in order to inflict damage
Long Range Weapons - weapons that can inflict damage even if the Anito is far from the enemy
Magic - weapons that inflict damage through elemental means (lightning, fireball, etc.)
Weapon and Armor Abilities
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Ambush - attacks the backmost character
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Area of Effect - all characters receive damage from weapon
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Burn - burned character receives a small amount of additional damage every turn
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Confuse - confused character has a 50% chance of attacking the wrong target
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Critical Rate - equipment gives the character a chance to inflict critical damage
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Dodge - equipment gives the character a chance to dodge attacks
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Heal - item heals a random character or entire team
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Lifesteal - damages character and heals the weapon wielder
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Poison - poisoned character receives a small amount of additional damage every turn
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Sleep - damaged character also sleeps and loses X number of turns
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Splash Damage - also damages the adjacent character
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