> For the complete documentation index, see [llms.txt](https://docs.anitolegends.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anitolegends.com/items-nfts-1/weapons.md).

# Equipment

## Equipment List as of v1.0.8

{% file src="/files/8aijSjnv8sz4zWu19OR0" %}

## Halloween Crafting Event

The Halloween update, which was released last October 14 2022 introduces new Haunted Legendary gear. These spooky items have a special ethereal translucent effect when equipped. Since these items are from the ghostly realm, they do not have weight which means that they are advantageous in PvP. You can [read about the update here](https://medium.com/anito-legends/celebrate-halloween-with-new-anito-legends-early-access-v0-4-4-update-30a47db43885).

<figure><img src="/files/zDLqDfFfP14YUKciPlDG" alt=""><figcaption><p>Haunted weapons have a cool translucent effect that make your Anitos look spooky</p></figcaption></figure>

**Melee Weapons** - weapons that require the Anito to approach the enemy in order to inflict damage

**Magic** - weapons that inflict damage through elemental means (lightning, fireball, etc.)

**Weapon and Armor Abilities**

![](/files/XgNinMiTx3RsXXTY6UyK)**Ambush** - attacks the backmost character

![](/files/LQHaYDmft5MDmeNT6kdQ)**Area of Effect** - all characters receive damage from weapon

![](/files/hArWnhZX6hwfBZbgQwoG)**Burn** - burned character receives a small amount of additional damage every turn

![](/files/SfdpDidWGsYRwVwzY16d)**Confuse** - confused character has a 50% chance of attacking the wrong target

![](/files/iiKkpWxO3old8l5nZwu7)**Critical Rate** - equipment gives the character a chance to inflict critical damage

![](/files/DxccqjCkU8PgdbeXZYDK)**Dodge** - equipment gives the character a chance to dodge attacks

![](/files/B96l36RdRWMByKIGMnC5)**Heal** - item heals a random character or entire team

![](/files/i5MLUmUr9fbwkwS1BCbO)**Lifesteal** - damages character and heals the weapon wielder

![](/files/9QDH9ErFkbv13hEfv4NE)**Poison** - poisoned character receives a small amount of additional damage every turn

![](/files/Z3CAAWl3MRFwg72TvhK9)**Sleep** - damaged character also sleeps and loses X number of turns

![](/files/vV7MjZdda0ABC0eA3EAA)**Splash Damage** - also damages the adjacent character


---

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