> For the complete documentation index, see [llms.txt](https://docs.anitolegends.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anitolegends.com/items-nfts-1/weapons.md).

# Equipment

Equipment is classified as Common, Epic or Legendary and increase the Anito's basic stats. Some items may have additional abilities listed below.

## Equipment List as of v1.0.8

{% file src="/files/8aijSjnv8sz4zWu19OR0" %}

## Halloween Crafting Event

The Halloween update, which was released last October 14 2022 introduces new Haunted Legendary gear. These spooky items have a special ethereal translucent effect when equipped. Since these items are from the ghostly realm, they do not have weight which means that they are advantageous in PvP. You can [read about the update here](https://medium.com/anito-legends/celebrate-halloween-with-new-anito-legends-early-access-v0-4-4-update-30a47db43885).

<figure><img src="https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FLMGid7Zo8qX2ZmgLHWdu%2Fhaunted%20weapons.png?alt=media&amp;token=e8589897-610e-456a-a03e-e987366aedc8" alt=""><figcaption><p>Haunted weapons have a cool translucent effect that make your Anitos look spooky</p></figcaption></figure>

**Melee Weapons** - weapons that require the Anito to approach the enemy in order to inflict damage

**Magic** - weapons that inflict damage through elemental means (lightning, fireball, etc.)

**Weapon and Armor Abilities**

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FS2V7Tcb6fVhQt7Gro9BV%2Ficon_ambush.png?alt=media\&token=84c5f60c-a2f8-4597-8fd1-989ebf89d69d)**Ambush** - attacks the backmost character

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FpJMLD048stxGTf2n1p1F%2Ficon_aoe.png?alt=media\&token=fc546280-2bb6-4972-b109-fdc38242682b)**Area of Effect** - all characters receive damage from weapon

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FBRYCmYgUg6NG0Msh4psB%2Ficon_burn.png?alt=media\&token=efbc0bb8-1762-493a-9f62-52092d07e2d4)**Burn** - burned character receives a small amount of additional damage every turn

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FN7Ke6km7lJaz2W56tjbF%2Ficon_confuse.png?alt=media\&token=79ad83b3-da0a-4778-81fa-22b8fd965c9f)**Confuse** - confused character has a 50% chance of attacking the wrong target

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FBO3rqWPtpv3wcakf9IbY%2Ficon_crit.png?alt=media\&token=7ba9a343-531b-4c7e-93f0-d6f13caf090b)**Critical Rate** - equipment gives the character a chance to inflict critical damage

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FzgIa0KDPEwmp5bVqVtlN%2Ficon_dodge.png?alt=media\&token=ce5ef5df-f3d7-4e14-86f9-151ccb47a3b6)**Dodge** - equipment gives the character a chance to dodge attacks

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FhlBx0mbIebOmM0XlgozI%2Ficon_heal.png?alt=media\&token=09c57799-c5d9-42d0-a792-5e912acd218c)**Heal** - item heals a random character or entire team

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FOksehTVNRrEUxnkY2AaC%2Ficon_lifesteal.png?alt=media\&token=20ce53a5-54a9-41c1-8f2c-c0b8246cfae0)**Lifesteal** - damages character and heals the weapon wielder

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FItbR8Htp9D8rcwuF7Y2J%2Ficon_poison.png?alt=media\&token=c1c38c68-0df7-4bbe-b470-b9e02c9e1bb1)**Poison** - poisoned character receives a small amount of additional damage every turn

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FQJu19fQOwN5OEb8IPbyC%2Ficon_sleep.png?alt=media\&token=578729fa-4571-4e14-9e37-ab1288d8d13c)**Sleep** - damaged character also sleeps and loses X number of turns

![](https://3169997024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk64C_9D9JkT1f0IFTC%2Fuploads%2FAGl8y5DgJxsjonHRsp2n%2Ficon_splash.png?alt=media\&token=44f939e7-9dcd-49e6-8550-9c6bc2963a74)**Splash Damage** - also damages the adjacent character
